I made a new game, a Roguelike / Dragon Quest hybrid
Posted 21 November 2012 - 08:04 AM
I'm on a "world tour" trying to promote my latest game called Equin: The Lantern, which was just released this week. The best way to describe it is to say it's got many features of a roguelike (randomized dungeon, permadeath, pretty hard) with the combat system akin to older Dragon Quest games. There's also some Dark Souls-y influence as different weapons have different combat actions and information is hard to come by aside from bribing the guildmembers for tips.
The hook I suppose is that there's a mysterious lantern that's always present, and it shines through 5 different colored phases while you play. Each phase affects certain gameplay elements but nothing is clear at first. It's up to the estute player to figure out what it actually does (aside from the guildmember's tips who reveal info about the lantern too).
Three classes: Warrior, Thief, and Wizard. One Dungeon. Loads of weapons, armor, shields, potions, scrolls.. you name it!
There is a free demo available on my website, and a cheap full game if you really like it.
Thank you, and here are some screenshots!
Posted 23 November 2012 - 09:36 AM
I just uploaded a gameplay video for this, if you'd like to see what it's all about:
Notes from the video:
This is a small(ish) gameplay video of my new game called Equin- The Lantern. The game can best be described as a Roguelike with a combat system similar to Dragon Quest. There are also some elements of mystery like one of my new favorite games Dark Souls.
You play as one of 3 classes: Warrior, Thief, or Wizard and journey into a randomly generated 50 floor dungeon full of traps, monsters, and over 300 treasures and items. Equip powerful weapons and armor with special battle abilities and slay not only regular monsters but champs and bosses too.
There is an ever-present magical lantern which cycles through 5 different-colored phases. Each phase has many mysterious effects on the overall gameplay for both player and foe. None of which are immediately known to the player. You have to be observant and learn from the game the more you play it. Also you can bribe guild members to gain further info about how things work.
This is a video of me playing as a wizard up until the 9th floor. At character levels 4 and 7 you gain a new class skill and get a different character sprite, which you'll see here. In the wizard's case, you gain another magic spell. Spells in this game are special in that they always hit your opponent and bypass physical defenses. However they require a lot of stamina to cast- something which is in short supply by design. Other things included show how to equip items, fish with a fishing pole, buy stuff at a shop, fight, etc etc.
There is a 15 floor demo available for free at my website, and the full version is only $5 which not only supports the whole 50 floors but has a lot of new items, monsters, hazards- you name it. Thanks to those who have already purchased the game, it's awesome that you guys are helping and this indie developer is grateful for it!
Edited by Del_Duio, 23 November 2012 - 09:43 AM.
Posted 07 December 2012 - 10:37 PM
I still have "NP-MTCE" saved on my hard drive from a few years ago.
Posted 08 December 2012 - 10:46 AM
Posted 08 December 2012 - 10:47 AM
Posted 11 December 2012 - 12:22 PM
Steelrat: Thanks man! I always wonder if that game ever even SLIGHTLY gave somebody in the RUSH camp to get them to play TCE for the Time Machine tour. Of course not, but it's cool to think about. What's your game you're working on?
GB&R: Thanks I will for sure consider you in case I make something new that needs music. I've already done most of the music for Hasslevania 2 and will probably finish the remaining songs myself but that doesn't mean it'll be my last game ever
Posted 11 December 2012 - 12:24 PM
Mathamagicians are wizard enemies in Hasslevania 2 too! Is that a coincidence? Pretty awesome!
Posted 21 May 2013 - 10:38 AM
Equin- The Lantern v1.2
It has some new gameplay elements and a lot of new stuff. The classes are more balanced now and overall it's a lot more challenging. A quick rundown of some new things:
New 'Hit Streak' feature- Strike enough enemies in a row without missing to trigger an XP bonus
Players now have the ability to get the poisoned status
Chests are harder to disarm & some sprung traps may poison you too
50+ new items
9 new maps
A new boss enemy almost as hard as the end boss
Spell Tomes for wizards (gives an extra spell in the LH slot when equipped)
Empty bottles & cauldrons
Pickaxes & mineral deposits
New statue effects like regeneration & item change
Blood fountains at lower floors
5 new possible floor events including Time Bomb, Rainstorm, & Inferno
Overall, I'm very happy with how this came out and the changes were much-needed and really make for a different type of experience (IMO). It's not really an easy game but it is easy to get into and play.
The demo is still free of course so if anyone's interested please check it out over at my website here:
Edited by Del_Duio, 21 May 2013 - 10:40 AM.
Posted 18 August 2014 - 10:42 AM
No, it's not a case of threadzombie apocolypse it's a case of a brand-new update for this game. Version 1.2CT has a lot of new features and balancing tweaks that make this the best ETL yet.
Better still, this time the demo has everything the full game has up until floor 15 (when the demo ends).
Here's a complete list of the changes, and some new screenshots:
*Better randomized map pool (no repeat floors per game)
*Players now get randomized stat gains instead of full values
*Class rebalancing: Thieves can't equip heavy armor or shields and Wizards can no longer use any shields at all.
*A new floor event: The Arena of Death! Chance to get from floors 35+
*The longer you go without any floor events, the higher chance you'll get one on the next floor
*The longer you go without a shop or guild, the higher chance you'll get one on the next floor
*You can only have one possible quiet floor per game now
*Starting Gifts: Added Oak Club, Purple Potion, Holy Cross, Compass, & Yellow Potion. Removed: Apple, Cherries, Magic Wand
*New Items: Ninja Sword, Winged Helmet, Sacrificed Sun, Pleebius Stick, Blackjack, Four Leaf Clover, Wisp, Crossbow, Julius X-bow, Compass, Tree Trunk, Weebish Robe, Iron Fist, Fist of Fury, Fish Bones, Mudpuppy, Battle Cross, Northern Cap, Fur Hat, BRRRZOOKA & Wonder Pads.
*A few more maps!
*Equipping 4 pieces of Weebish Gear gives your guy a different sprite
*Compass item can help pinpoint the floor's exit ladder. VERY helpful!!
*Equipped wooden gear will now burn away if you're hit by an enemy's fire spell. Protect yourself with resist fire effects.
*Darkness Floors now hinder the players chance to hit enemies (-10% accuracy)
*Shadow Chests will have items in them more often now
*All magic buff effects had their durations increased
*All fire element weapons crit vs. cold enemies now
*All cold element weapons crit vs. fire enemies now
*Fire damage now deals additional STM damage to the enemy
*Cold damage now reduces the evasion chances of the enemy
*Lightning damage now slightly damages enemy ATK power too
*There's a display at the bottom LH corner of the screen that always tells you how many items you have in your backpack now.
*No more guaranteed gold chests on floors that used to have them. They now all randomly appear like the rest.
*The rare crowns now grant larger stat bonuses when used
*Nightblade ATK boost from 3 to 8
*Dog Star ATK boost from 4 to 6
*Hellfire ATK boost from 7 to 14
*The parish blade can now be used for the bless effect
*The vampiric blade now heals +3 HP after each battle
*Rain and darkness now show during battle
*Rush skill got a huge damage boost and was renamed "SLAY"
*Warrior skill "RECOUP" changed to "HUNKER", which is a defensive buff in battle (+3 DEF / MDEF)
*Recoup now gives you 1-3 STM
*Tackle now reduces enemy STM by half if hit
*The "slap" action now reduces enemy STM by 1-2 points
*Increased the Ninja's evasion rate
*New intro story screen
*Added some wood grain for the backgrounds
*Some very high class gear now has a flashing green name tag.
*Six items of heroes past have orange name tags now
*Exe icon is now a red lantern, since this version is harder than before.
*"Made with Multimedia Fusion" in title, thanks guys!
Edited by Del_Duio, 18 August 2014 - 10:46 AM.
Posted 05 September 2014 - 10:52 AM
No, it's just for Windows. Unfortunately, I don't know how to make games for phones (yet).
Posted 11 July 2016 - 02:04 PM
Sorry this one hell of an old thread however it's worth noting that I have been updating this game so I can also try to get it on Steam. It's been reworked so much it is getting it's own version stamp of "V1.3ST", which replaces "V1.2CT".
The big additions so far are gamepad support and a save system. The save system has taken me most of the past 3 days and it's nearly complete. Other additions include some more floor events (Icebox, a snow level is interesting) and some general UI fixes like being able to 'tab' out of the main menu.
I'm going to be doing a lot more with this over the next month or so, and will post any new screenshots or the eventual Greenlight video of it here as well.
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