Yes, you pay a one time Steam licensing fee of $100 and you can put as many games up on Greenlight as you want to get voted in. ETL took a few months and honestly got Greenlit way way before I thought it would. It's been up since Oct 27th and (so far) nobody's had anything but good things to say about it which is awesome.
I won't be able to retire or anything off of these however it's nice to have a bit of help paying off a utility bill each month!
Just curious. How's the steam API? I've wanted to mess around with it but $100 is steep for a curiosity.
Well it's the first of anything like this I've ever tried and it was pretty confusing to be honest. Even with all their vaunted 'documentation' I believe they expect Joe Q. Developer to be related to Einstein or something. I had a lot of trouble figuring it out with Just a Cleric. I think it took me almost a month or so to get it store-ready after greenlight. With ETL I handled it much, much better and it only took me a few days for them to give me the OK for the store page.
IIRC, once your game gets greenlit you can download their sdk (Steamworks Dev Kit- which has tons of shit I'll never use). Inside are many folders but in my case all I use is the Content Builder folder and some scripts. You have to configure / edit the scripts with your game's Steam ID# and running this will scan and compile the game (which is put in the content folder) and create a Steam build for your depot. Then on the Steamworks webpage you can set whichever depot's build to 'default' and publish it. Then this will be the version of the game that the users get everytime they go to play it.
RE $100: Dude, trust me on this- $100 is such a safe gamble. I took a chance but knew in advance it would almost be totally worth it and it was. I sell my games for pretty cheap but some of these guys charging $10 and up can recoup their license cost in about 15 minutes come release day. If you're serious about wanting to get into game development- and remember I'm really just a super dedicated indie hobbyist- A one time $100 fee is nothing in the grand scheme of things you can possibly create and add to the service for years down the road.
Thanks for the description.
I enjoy game development but a lot of things I've done recently have been largely proof of concept. The fun part is getting it working and seeing that it's fun in a basic scenario. Then there's the 90% of the work that's making art, sound effects, animations, levels, etc.
Maybe when I finish with my current side project (I'm trying to make a super simple online turn based game by writing my own connections using sockets and no libraries) I'll go back and make expand upon something I built a while back and remake it in Unity.... UE4 was not the good choice for it. Maybe I'll try throwing it onto greenlight as well. Based on what you wrote I should start off by dropping the $100 and having that stuff built in?
Edited by USB Connector, 13 November 2016 - 10:40 PM.